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caramon_majere

Caramon Majere

Caramon Majere is a Human Gladiator in service to King Gilthanas Kanan of House Eventine.

Husband of Tika Waylan Majere

F L15 NG Human

Caramon Majere's character sheet

Outside reference:
Dragonlance Fandom on Caramon Majere

Character History

Caramon Majere is a giant of a man. He is 26 years old and stands 6'3“ tall. He weighs over 220 pounds, is enormously strong, and is basically a walking arsenal. Aside from his giant like physique, he has big, caring, bright blue eyes and long flowing brown hair. The women find Caramon extremely good looking, and his numerous battle scars only make him that much more attractive. More often than not, you will find Caramon with a look confusion on his face. This usually follows a stern reprimand from his twin brother, Raistlin, from whose side Caramon rarely strays for long. Caramon is a gentle giant…when he wants to be. Yet, he is really at his best when he's smashing goblins' heads together. Caramon has a tendency to over analyze situations. This usually causes Caramon appear slow and dumb to his friends but, if given enough time, the conclusions that he comes to are usually quite profound. Caramon has three loves in his life: beautiful women, ale, and his twin. Caramon Majere was born in 326 AC a woodcutter's son. It was a complicated birth. Caramon (the first born) was strapping and healthy. Raistlin, however, had to be nursed to health continuously by their half-sister, Kitiara. His father, Gilon, died in an accident when Caramon was only 6. Soon after, his mother, Rosamun, went into one of her delusional trances and never came out.

Caramon met Sturm in his early teens; they did not get off to a good start. The two got into a fight because Sturm insulted Raistlin.

Tas discovered the young boys and decided to “adopt” them. This is how Caramon met Flint and Tanis. The six companions (seven with Kitiara) went on many treks as an entourage to Flint's business. Soon, though, the companions decided to separate to find some truth to the rumors of war. Raistlin had other plans. Raistlin was to take the Test of High Sorcery and Caramon accompanied him on this trip. During the Test, Raistlin killed an illusion of his twin, which Caramon witnessed. Their relationship has been strained since. The 5 years following this, the two brothers became mercenaries to learn how to combine magic and steel effectively and have now become a very lethal team in battle.

With the Test of High Sorcery under his belt, Caramon and Raistlin traveled across the land, selling their services as mercenaries to whoever might grant them employment. The twins were able to successfully mix magic and steel, and survived many a campaign as a result.

In 347 AC, the twins joined the service of the Baron of Langtree, otherwise known as the Mad Baron. They also befriend the half-kender Scrounger, and Raistlin becomes a War Mage, operating under the command of Master Horkin. The Mad Baron's army is sent to Hope's End to stop a rebellion. The Mad Baron's army turn against and defeat the forces of Commander Kholos, defending the people of Hope's End. The army moves on, and the twins stay with the army for a time before adventuring on their own once more.

The twins continue their travels for signs of the true gods, where Raistlin exposes a series of fraudulent clerics and charlatans, such as the Cleric of Larnish. On their travels, they encounter the kender Earwig Lockpicker and the Knight of Solamnia Gawain, and choose to aid the knight in breaking the curse of Death's Keep. The arrogant knight almost fall under the sway of the curse, however Raistlin is able to break the curse, humbling the knight and receives a vision of his future. Gawain returns to take care of his family, whilst the twins and Earwig travel to the city of Mereklar.

In Mereklar, the trio encounter Bast, the Lord of Cats, and undertake a quest from the council of Mereklar to uncover a murderer in the town. The twins discern that the mayor of Mereklar, Lady Shavas is the actual murderer, and also find out that she's a lich. Raistlin uses a strange poison on Shavas, which causes magic to reflect back on the caster, and tricks the lich into casting spells. Shavas is consumed by her own magic, and then Raistlin destroys her phylactery. On defeating the lich, Bast thanks the twins and they move on, also leaving Earwig behind with his new friend, the barmaid Catherine.

War of the Lance

Caramon and Raistlin returned to Solace to reunite with the other Companions who departed on their various journeys five years before. At 25 years old, Caramon is in his prime. At 6 feet tall with rippling muscles, a comely face, long brown hair, and sporting a ring mail shirt and a winged dragon helm, Caramon was both a walking arsenal and a lady-killer.

During that fateful night, the Companions except for Kitiara were reunited at the Inn of the Last Home, and were joined by Riverwind and Goldmoon of the Que-Shu tribe. However, through a series of events set in motion by an Old Man, the companions were forced to flee through the kitchen, when they made their way to Tika Waylan's house.

After a brief encounter with several goblins, Caramon and the group escaped Solace and traveled across Crystalmir Lake, and then began the journey to the capital city of Haven. On the road, they were attacked by strange clerics, who revealed themselves to be Draconians. The group entered Darken Wood, where they were met by the Forestmaster, who sent them to Xak Tsaroth to recover the Disks of Mishakal. Armed with the knowledge of the true gods on the Disks, the group returned to Solace, where they were captured by the dragonarmies, who had attacked and destroyed the town. Placed in a caravan of prisoners to be taken to the mines of Pax Tharkas, the companions were saved by an ambush set by the Qualinesti elves outside their borders.

Taken by the elves to the capital city of Qualinost, the companions snuck into the fortress of Pax Tharkas through the Sla Mori, where they were able to free the slaves from the mines, defeat the Dragon Highlord Verminaard, and then fled with the refugees into the Kharolis Mountains, pursued by the dragonarmies. On reaching a defensible valley, Raistlin used his magic to destroy the pass that led into the valley, ensuring the safety of the refugees for a time. Raistlin, Caramon and Sturm then left their companions and the refugees to enter Skullcap, where Raistlin believed he could find a path into the realm of Thorbardin. Within Skullcap, Raistlin discovered he knew far more about the realm than he should, having never actually been there before, and realised it was Fistandantilus' influence. The trio found the Helm of Grallen, and Sturm became possessed by the spirit of Prince Grallen, and was intent on finding his way into Thorbardin. They were joined by Tasslehoff and Tika outside of Skullcap, although Tika left shortly afterwards to tell their other companions and the refugees about Sturm's possession. The group encountered Arman Kharas, and the helm was removed from Sturm, allowing him to come back to his senses, only to be worn by Flint, who was then possessed by Grallen. The companions were led before the Council of Thanes, where Grallen delivered his message about the Hammer of Kharas, before his spirit departed and Flint regained control of his body.

On learning that Arman carried a replica of the Hammer of Kharas, Raistlin suggested that Flint swap the replica and the true hammer when they discovered it, giving the replica to the dwarves and keeping the true Hammer of Kharas for themselves. The mage convinced Sturm and Flint that this was the best course of action, as they could use the hammer to help countless innocents during the war. Flint and Tas recovered the true Hammer of Kharas with Arman Kharas, and when they emerged, were attacked by Dray-yan and his forces. Raistlin and his comrades entered the Battle of the Temple, engaging and driving off the forces, which culminated in the death of Arman, and then the death of Dray-yan at Flint's hands. Flint then laid the true Hammer at Arman's corpse, enraging Raistlin who berated the dwarf as a sentimental fool. After recovering the Hammer of Kharas from the depths of Thorbardin, the companions and the human refugees of Pax Tharkas are allowed to stay in the dwarven realm under the mountain for the winter. The companions set out to the, to travel to the city of Tarsis to see if they can commission ships to transport the refugees back to Abanasinia. However, upon reaching the city, the companions discover it to be landlocked, and under the tacit control of the dragonarmy. Shortly after their arrival in the city, the companions are split up, and survive an attack on the city by the Red Dragonarmy and a detachment of blue dragons, commanded by the Blue Lady.

Caramon and Raistlin, Tanis, Tika, Goldmoon, and Riverwind, were rescued from Tarsis by Alhana Starbreeze, princess of the Silvanesti elves, and taken to Silvanesti, where they confronted Lorac Caladon's nightmare and the green dragon Cyan Bloodbane. After defeating the nightmare, Caramon was given the sword Mantooth. The companions then traveled north toward the occupied town of Flotsam, where they hire a boat called the Perechon to take them to Palanthas. However, the boat is pursued by the Blue Lady and several blue dragons across the Blood Sea of Istar, which forced the ship into the Malestrom. The whirlpool destroyed the ship, but the companions were rescued by sea elves living in the ruins of the city of Istar. Deserted by Raistlin through his use of the Dragon Orb to teleport himself off the doomed vessel, Caramon was devastated by the departure and betrayal of his twin, and confessed to Tanis and the others what truly happened during Raistlin's Test. While underneath the Blood Sea, Caramon and Tika pledged their love for one another. After a brief stay under in the ruined city of Istar, the companions managed to make their way out of Istar and were washed ashore near Kalaman, which had recently been recaptured by the Whitestone Forces battling the dragonarmies. The companions were reunited, as Flint and Tas had come east with the Whitestone Forces under the command of the Golden General, Lauralanthalasa Kanan. However, Laurana was captured by the enemy, and taken to the fortress of Neraka, where the Dark Queen's temple was located.

Tanis, Caramon, Tika, Flint, Tas, and the mysterious Berem Everman departed Kalaman soon after, in an attempt to rescue Laurana. They were joined by Fizban the Fabulous, an avatar of the god Paladine, outside Neraka, and were pursued across the countryside by the dragonarmies. In the midst of their travels across the country, Flint suffered a heart attack, and died in Berem's arms. The remainder of the group traveled to the city of Neraka, where the dragonarmies were massing for the re-entry of the goddess Takhisis into the world.

Tanis joined Kitiara's retinue in the hall of audience in the temple of Takhisis, where he was welcomed by the Dark Queen into her service. Tanis advanced up the platform of the Emperor of Ansalon, and managed to kill Highlord Ariakas with Raistlin's assistance and taking the Crown of Power from the fallen man's hand.

At the same time, the others managed to sneak into the lower levels of the Temple of Takhisis, where Caramon was to accompany Berem to the foundation stone in the depths of the temple. Wounded during an escape from the dungeons, Caramon is reunited with his twin Raistlin, who now wears the Black Robes. Supported by Raistlin, Caramon and Berem arrived at the foundation stone, and Berem hurled himself on the stone, killing himself, but preventing the Dark Queen's re-entry into Krynn.

As the temple began to collapse, chaos erupted in the upper chambers of the temple. Tanis managed to escape the temple with Laurana in tow. As he leaned on Raistlin during the escape from the temple dungeons, Caramon witnessed Raistlin's power, as he reversed time and brought Tasslehoff back to life. After the battle, Raistlin departed on the wings of the green dragon, Cyan Bloodbane, while the other companions were left to fend for themselves.

Post War of the Lance and Legends

After the collapse of the Temple of Takhisis, Caramon and Tika made their way back to the town of Solace, as Heroes of the Lance, and were married. For the first six months, things went very well-Caramon's strength was needed for the rebuilding of Solace. He and Tika took over the ownership of the Inn of the Last Home from Otik Sandath, the previous owner and Tika's adopted father. However, once the town was rebuilt, Caramon was no longer needed and took to spending his time drowning his sorrows in a mug of dwarf spirits in a dive called the Trough on the outskirts of Solace. He was a fat, sloppy drunken shell of his former self.

Kicked out of his home by Tika, Caramon and Tasslehoff Burrfoot were sent along with a cleric of Paladine, Crysania of Tarinius, to protect her on the journey from Solace to the Tower of High Sorcery at Wayreth. On the way to the tower, Crysania was attacked by the death knight Lord Soth, but was saved by Paladine's intervention. Caramon and Tas carried her to the Tower, where a meeting of the Conclave was convened to decide her fate.

During the meeting, a report was delivered by the Conclave's spy Dalamar the Dark about the activities of his master, Raistlin Majere.

Despite Dalamar informing the Conclave of the archmage's plan to challenge the Dark Queen for her position among the gods, the wizards decided to send Caramon and Crysania back in time to the time of the Kingpriest prior to the Cataclysm so that he might heal the cleric. Sent back in time with the Device of Time Journeying through the magic of Par-Salian, who accidentally transported Tasslehoff along with the pair-against the laws of magic restricting time travel for the Graygem races-the three appeared in an alley in the Lordcity of Istar, where Caramon was promptly arrested for “attacking” a cleric of Paladine.

Thrown into jail with the kender, the pair were sold at a slave market in Istar to Arack, Master of the Games, so that they might fight in the Arena. A strict diet and a harsh training regimen put Caramon into better shape than he was prior to the War of the Lance, and “the Victor” quickly became a favorite of the ladies who attended the mock gladiatorial contests in the arena.

Given considerable freedom so long as he and the kender did not try to run away, Caramon discovered that Crysania was cured by the Kingpriest and that his brother had assumed the role of Fistandantilus in the Kingpriest's court. Alert to the necessity of his escorting Raistlin/Fistandantilus and Crysania out of the city to avoid the impending Cataclysm, Caramon fought in the Final Bout of the games at the arena on the day the Firey Mountain struck Istar. Sent into pitched battle against his friends Kirii and Phaergas, the three united in the arena and slew the Red Minotaur, Arack and his ogre bodyguard Raag in their quest for freedom. Caramon alone emerged from the Arena and traveled to the Temple of Paladine where he and Crysania were transported by Raistlin to the Tower of High Sorcery at Palanthas 100 years after the Cataclysm.

Unlike the Tower in the present time, the Tower of Palanthas had not had its curse lifted, and the Tower Guardians nearly killed the trio before Raistlin was able to command them. Unfortunately, the Portal that Raistlin was hoping would be in his laboratory in the Tower had not been relocated from the fortress of Zhaman yet, and the group made preparations to travel south overland to the Plains of Dergoth.

On the road south, the group was attacked by bandits, led by a half-ogre called Steeltoe. Defeating Steeltoe in single combat, Caramon rallied the bandits to their cause and began the formation of the Army of Fistandantilus, whose mission was to march on the dwarven kingdom of Thorbardin and raid it for its riches. As the army marched south, it attracted more followers until, thousands strong, it crossed the New Sea at Caergoth. General Caramon recruited an army of Plains Barbarians led by Darknight and Hill Dwarves led by Reghar Fireforge after the crossing, and the Army of Fistandantilus swelled in size as it began its march south across Abanasinia.

During the welcome feast for the two new armies, and unbeknownst to Caramon, Raistlin negotiated a deal with Argat, the thane of the Dewar clan of mountain dwarves, to betray King Duncan's planned defense of Pax Tharkas. Good to their word, the Dewar killed those manning the gates of the great fortress in the ensuing battle, causing it to fall to the invaders. Striking out across the Plains of Dergoth with the Dewar army in tow, the Army of Fistandantilus traveled south toward Thorbardin and the magical fortress of Zhaman, Raistlin's true goal.

One night while encamped on the plains, Caramon, Raistlin and Crysania were ambushed in Caramon's tent by a force of mountain dwarves led by the warrior Kharas. While Caramon and Crysania managed to escape the ambush with minor wounds, Raistlin was mortally wounded in the attack, and was healed by Crysania shortly thereafter. Following the ambush, the army pressed forward and took up headquarters in Zhaman, where Raistlin began his preparations for entering the Portal to the Abyss.

In order to prevent interference from the Device of Time Journeying used earlier by the kender, Tasslehoff Burrfoot, and the mad gnome, Gnimsh, Raistlin teleported into the dungeons beneath Thorbardin and murdered the gnome, returning to Zhaman, where he kept the kender imprisoned in the depths. Disgruntled by the delay at the fortress, the army of hill dwarves set off for Thorbardin while the Plainsmen retreated to their homes during the night, leaving Caramon and his men to be betrayed and ambushed in their own fortress by the Dewar.

Saved from certain doom by the timely appearance of Tasslehoff, Caramon and Tas descended into the depths of the fortress to confront Raistlin and Crysania prior to their traveling through the Portal. Using the Device of Time Journeying, Caramon and Tas traveled forward in time, at the same moment when Raistlin completed the casting of his powerful spell. The result was the destruction of Zhaman and the annihilation of the armies on the Plains of Dergoth, now the Plains of Death.

While Raistlin and Crysania successfully managed to enter the Portal, Caramon and Tas were transported forward in time to 358 AC, two years later than when they had originally set out. Instead of the Solace they remembered, the two returned to a barren and muddy wasteland, punctuated by strange storms and lightning that had killed nearly everything. The pair made their way to the Tower of High Sorcery at Wayreth, where Astinus the Chronicler sat with the final volume of the {Chronicles}, while Raistlin Majere, the god, tormented Par-Salian.

Instructed by the White Robe not to allow Raistlin to leave the Abyss, Caramon and Tas returned two years into the past, and arrived in Palanthas in order to prevent Raistlin from re-entering the world through the Portal. Reading the final volume penned by Astinus on the morning of the Blue Lady's attack, Caramon directed Tas to prevent Tanis Half-Elven from leading the defense of the city's gates from Lord Soth's charge. Diverted from his intended goal when Tas stole the magical armband that would protect him against Soth's magic, Tas and Tanis made their way to the Tower of High Sorcery, where Caramon had attempted to enter the Shoikan Grove.

Rescued by Tanis, Caramon used the Device of Time Journeying to teleport he and Tanis to the flying citadel hovering over the city. Fighting for their lives on the citadel, the pair discovers that Tas has managed to make his way to the fortress by way of the bronze dragon, Fireflash (Khirsah), and the three manage to take control of the citadel with the assistance of a gully dwarf named Rounce.

Tas and Rounce flew the citadel over the top of the Tower of High Sorcery, where Caramon and Tanis jumped onto the parapet and found Dalamar and Kitiara locked in mortal combat in Raistlin's Laboratory at the top of the Tower.

Entering the Portal, Caramon traversed the vast distance between he and the battle between Raistlin and Takhisis, and encountered the broken body of Lady Crysania where Raistlin had left her to die. Lifting her in his arms, Caramon retreated to the Portal and awaited Raistlin's inevitable retreat to the world from the onslaught of the Queen's minions.

Confronting his brother at last, Caramon informed Raistlin of the world which he and Tas saw if Raistlin were to succeed and in a moment of final understanding between brothers, Raistlin presented Caramon with the Staff of Magius so that he might carry Crysania through the portal and use the staff to seal the door to the Dark Queen. Caramon did so, however in the magic vortex Caramon witnessed the multiverse in total. He saw that he was not alone. Caramon saw himself thoughout the multiverse many many times over. He was not only one - he was many. As he reached out he grabbed himself… Something that was not meant to be. In an instant he was whirling with two souls one. His memory was fused. Raistlin fighting to be a god; Raistlin dead… It was all one in the same.

Adventures had, adventures he did not have, yet he did. Everything melded together then in a flash he found himself in the darkness with literally millions upon millions of mirrors floating near yet far. Crysania was gone. Caramon looked and searched in the void when he heard Tas call. He called back Where was Tas? He saw him floating to and fro… He was off in the myriad of floating mirrors. When he found Tas: Tas was also his friend with? What was he thinking? His memory fused Tas was looking in a mirror, “Look Caramon, they are all portals,” Tas said as he looked up at Caramon “Hey! You lost weight!” Caramon looked at himself.

The same, yet different he remembered everything and yet there was a duality present. He remembered winning the war of the Lance and losing Both. He remembered being with “Two” adventuring groups. One with Tanis as the leader One with Aragorn. One with Raistlin as the most powerful Magus and one with Mica. His head was throbbing “Look Caramon,” Tas called out “Its Fizban He sees us!” With this Caramon peered into a portal and saw Fizban on the deck of yes it was a dragon carrier. The Superbalas he remembered this ship. Akiro's ship. Fizban He remembered Fizban. Yes, he was calling. “Come on Caramon Fizban needs us.” With this Tas walked through the Portal. “Tas! Wait!” but it was too late Tas was gone and the portals were always shifting Caramon leapt after Tas.

It was then that Caramon reentered the timeline of the prime material plane One where was known, yet where he was new. “Hello Tas, Caramon,” Fizban greeted them with a smile. “Welcome to Arda, I have been waiting for you my old friends.” With this, Fizban led them to his sitting chair on the back of the ship where he explained everything….

Weapons:

Gladius of the Cat Lord The Gladius of the Cat Lord is a sword of sharpness and will respond to its wielder's desire with respect to the light it sheds none, a 5-foot circle of dim illumination, a 15-foot light, or a 30-foot radius glow equal to a light spell. Like a normal sword of sharpness, this weapon is treated as +3 or better for purposes of who or what can be hit by it, even though it gets only a +1 bonus to attack and damage rolls. Its power is great, however, for on a very high attack roll, it will sever an extremity arm, leg, neck, tail, tentacle, whatever (but not head) determined by random dice roll.

As a side note, this sword has an Int of 7 and speaks all feline languages. The wielder of the sword seems to subtly attract feline lycanthropes. Weretigers and werepumas tend to gravitate to the wielder if the wielder is a male. It also magically grants an automatic catfall ability.

It has a place for 7 gems; each one adds to the power of the sword. Once all the gems are in place it opens a last unknown power:

1. Gem of Retaliation When the gem is a star ruby and when in place within the sword it allows protection against Evocation spells directed at him. When holding the sword he gains a +4 bonus to any saving throw made against such a spell, and also acquires a base save of 18 (but not the +4 bonus) against any Evocation spell which normally does not allow a saving throw (such as ice storm). All standard modifiers (ring of protection, Dexterity, etc.) still apply. Additionally, if the saving throw is successful, the incoming spell is converted into outgoing magic missiles. The number of missiles is equal to one-half the level of the spell negated, rounding fractions up. The magic missiles then streak back to strike the person or creature who cast the spell at the owner of the gem. Maximum range for this strike is 160 yards.

2. Gem of Dexterity This star emerald radiates magic if so detected. When the gem is in place on the sword increase overall Dexterity by 4 points if the wearer's Dexterity is 6 or less, by 2 points if at 7-13, and by 1 point if Dexterity is 14 or higher. Furthermore, if one has the sword on person it enables a non-thief character to pick pockets (45% chance) or open locks (37% chance) as if he were a 4th-level thief. If worn by a thief, it increases these two abilities by 10%.

3. Gem of Feline Friendship This cats eye agate enables its wielder to exercise complete control over felines with an Intelligence of 4 or less. Up to 30 Hit Dice of cats can be controlled. The wearer's control over the creatures is so great he can even command them to kill themselves, but complete concentration is required, however if this is done there is a chance that Bast the cat goddess with appear to retrieve the sword & gems.

4. Gem of Ultravision When affixed, this star sapphire allows the sword wielder to see perfectly in normal darkness, starlight, or moonlight to the full range of his unobscured daylight vision. (See Chapter 13 of the Player’s Handbook ; in most outdoor settings, this means that the character can spot movement at 1,500 yards.) In underground settings, the gem enables the recipient to see up to 90 feet in nonmagical darkness.

Magical darkness, fog, or smoke is less effective than normal against a character using ultravision; the gem permits the recipient to see at least 30 feet in magical darkness, and at least 10 feet in any kind of vaporous, foggy, or smoky atmosphere. Ultravision does not permit the recipient to spot invisible creatures, and it does not function in the presence of strong light sources (lanterns, torches, and so on).

5. Empty – This gem is said to enable the wielder to move without sound of footfall in virtually any surroundings. Thus can walk across a patch of dry leaves or over a creaky wooden floor and make only a whisper of noise 95% chance of silence in the worst of conditions, 100% in the best. It is rumored that this gem always seeks the sword.

6. Empty

7. Empty

Caramon's Dagger of Impaling:

This dagger are +3 on attack and damage, and on a natural roll of 20 (19 if this is sufficient to score a hit) on a backstab attack, it will impale the target, inflicting an additional 1d8+3 points of damage, and stay in the wound, where it will cause an additional 1d4+3 points of damage each round until removed. It will resist being removed if not by Caramon. (cost an action and bend bars roll).

Furthermore, the Dagger will telekinetically return to Caramon (within 33 feet) when called. (If destroyed, Caramon will permanently lose 1d4 hit points & save vs. spells or lose a point of constitution).

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