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kat_tejeomare

Kat Tejeomare

Kat Tejeomare is a court mage for King Cormach.

Kat Tejeomare is a member of the Order Magika

MU L12 CG Human

Kat's character sheet

Unique Spells by Kat Tejeomare

Kat Tejeomare's Flaming Vortex

AKA: Fellstar's Flaming Vortex

(Evocation)

  • Level: 3
  • Range: 10 yards per level
  • Components: V, S, M
  • Duration: 1 round per level
  • Casting Time: 3
  • Area of Effect: 8´2 feet vertical cone
  • Saving Throw: ½

This spell calls into being a spinning vortex of flames that resembles a burning dust devil; the vortex is 8 feet high and 2 feet wide at its widest. The caster may direct the movement of the vortex in any direction desired, but it may not be moved across a body of water. The vortex moves at a rate of 10 feet per round, and the caster must maintain full concentration in order to direct its movements; if the caster loses concentration, the vortex will move in a straight line at full movement rate until the caster can again gain concentration. The wizard may not move the vortex further away than 10 yards per level of the caster, or the spell terminates.

The caster may use the vortex to attack a single victim per round; he may attack the same target in following rounds, or may elect to move the vortex to attack a different one. Anyone struck by the vortex suffers 1d4 points of damage per level of the caster (up to a maximum of 10d4). A successful saving throw versus spell reduces this damage by half. The flames from this spell will ignite flammable materials on contact, but will not harm most other materials, unless exposure is prolonged. That is, if a creature is attacked by the vortex for only a single round, non-flammable possessions are not affected; if attacked on two consecutive rounds, all possessions must save versus magical fire normally (but only if the target fails his saving throw). Each additional round of exposure inflicts a -1 on all possessions' saving throws (no penalty in added to the target's saving throw).

The material component for this spell is a piece of flammable material suspended from a string; the caster lights the material on fire and twirls it in a circle while casting the spell. He must continue doing this throughout the duration of the spell, and the material must remain lit; if it does not, the spell ends prematurely.

(Source: GNSB, Author: Fellstar)

Kat Tejeomare's Shout of Ruin

AKA: Shout of Ruin

(Invocation/Evocation)

  • Level: 6
  • Area of Effect: Cone, 50 ft long, 20 ft diameter
  • Casting Time: 6
  • Components: V, S
  • Duration: Instant
  • Range: 0
  • Saving Throw: Special

Shout of ruin is similar to the 4th-level shout spell, but more powerful; booming forth a shout of ruin spell creates a magical wave of violently destructive sonic force that issues from the mouth of the caster like the bass toll of doom. The sonic blast is channeled from the mouth of the caster in the shape of a cone that reaches 50 feet in length and 20 feet in diameter at the far end. Beyond the area of effect, the deep boom of the shout of ruin is painfully audible. In the area of effect, the sound stuns creatures for 2 rounds, deafens for 4 rounds, and inflicts 2d6 point of damage. Those making a successful saving throw vs. spell take half damage, are deafened for 2 rounds, and are not stunned at all.

Objects of lesser sturdiness and strength than stone walls of 6-inch thickness (or wooden walls of 1-foot thickness) must make a successful item saving throw vs. crushing blow or be destroyed. Normal doors are blown apart and even reinforced or barred doors of normal size are blown open. Objects not subject to immediate destruction are damaged - the sound cracks and splinters most surfaces to some degree. Persistent application of this spell will slowly erode even the stoutest of barriers at a rate decided by the DM.

A solid physical object of sturdy construction and at least 3 inches thick that survives the shout of ruin can completely shield an individual taking total cover behind it from stunning and damage (but not deafness). Directing this spell at a large window, on the other hand, will cause it to shatter in a lethal spray of glass shrapnel away from the caster, with potential damage to those caught in the area assigned by the DM (which should not exceed 2d6 points of additional damage).

This spell is debilitating. The wizard must pass an immediate system shock check after casting the shout of ruin or be rendered unconscious for 2d8 turns.

(From College of Wizardry by TSR, page #82)

/home/mounrlfd/freeimperia.com/fiwiki/data/pages/kat_tejeomare.txt · Last modified: 2023/05/13 21:33 by eltan