Campaign History
Early Years
Chronology
Overview
Mica, Aragorn, and Bif go to Earth in the 1980's. Dr. Wiley writes important physics papers, Bif becomes a celebrity wrestler.
Dragon Mountain - dragon escapes
Spidermoon (The Needle) - the Nak must flow!
Destabilization of Harn through excessive technology.
Collapse of Krynn, lost dragon war. Takhisis' ascendancy after Mica created a power vacuum by banishing Chemosh with a sphere of Annihilation. Chemosh can't return to Krynn for a hundred years, the undead armies all die. Takhisis intervenes on the part of at least one Death Knight (possibly Lord Soth?), making it human again.
The Irda Tree, at that point the last standing tree of its forest, is rescued. Seth turns it into a red haired half-elven lady who returns with the party to Nexus Prime.
Raistlan blows up the Superbalas. It is raised again and used for the evacuation of Dragons and other Good survivors of Krynn to Arda.
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2020
Paladin in Hell - party returns with many corrupt artifacts.
Harmonica of Hell blown.
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Eltán arrives in pocket plane.
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Elder god awakes, drains magic, starts collapse of pocket plane.
Mystery resurrection of Freddy.
We flee the collapsing pocket plane.
Bif gets his curse removed, and gets a new body. Everyone now remembers
Bif as
Crom Thorson.
The Party detours through Asgard / Valhalla on the way home.
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Kane prays to
Aslan, many of our magic items are restored.
Eltán fails to reform Freddy.
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With a party including:
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2021
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Representatives of the
Agency find us in
Arda, invite us back to Earth to close a gate based on calculations from a paper written by
Dr. Wiley in the 1980's.
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Agency turns hostile,
party escapes from Boston facility.
Party recruits Pawn Store Owner, shops, and goes to Arkham.
Kane gets a fedora.
Party Recruits Physicist specializing in time travel, one
Dr. Mallett, forgets him in van at Miskatonic with Pawn Store Owner,
Samurai Archer and hookers.
Party meets Miskatonic Librarian, recruits his apprentice.
Mica learns Volcano Magic.
Party goes to NY, looks for Dr. Strange, erases the existing sigil and leaves
Mica's wizard mark as a calling card at his address (177A Bleeker Street, on the corner of Fenno Place in the heart of Greenwich Village).
Party Recruits Goth Girl L1 MU with no spells.
Party attacked by
Agency personnel at Goth Girl's apartment.
Bif knocks out both agents, and
Mica mind-wipes them, leaving them hyper-paranoid about the
agency backup personnel who are en route, and heavily armed. Probably didn't end well.
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Bif smites the invading army of apemen, and
Mica smites the wizard apprentice who leads them.
Goth Girl survives implosion, Librarian's Apprentice dies, but
Eltán raises dead and heals him.
Party sent to
druggie wizard by survivors, get alchemical preparations for time magic, take him with us.
Druggie Wizard gives party toad that makes red astral / ethereal seeing powder.
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Druggie Wizard falls into chaotic temporal stasis after forseeing distant doom.
The Party contemplates how many evil artifacts we are guarding and the
tree produces acorns for us.
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Eltán Apologizes to the
tree, tells it we are taking it somewhere safe where it can protect the book.
Kane de-ages the tree while
Mica uses a ring of plant control to keep the roots wrapped around the book.
As the
tree gets down to the age of 600 years, in the morning of the third day, a face appears in gathering clouds, yellow sheep appear at the far end of the meadow, flying monkeys gather nearby, and rats attack the party.
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We give the librarian's apprentice and the goth girl guns
They and the Monkey Man that
Crom kidnapped watch
Mica and
Kane's back
Eltán charges the rats with flaming sword and autoshotgun. The rats being undead,
Eltán's armor glows blue and starts melting them faster than he can shoot or smite.
Eltán springs back and forth (springing and striding) melting rats and occasionally shooting one.
Crom takes a three step takeoff and flys to engage the monkeys.
Monkeys throw jars, monkeys throw poo, they miss
Crom.
Crom makes a thunderclap, knocking many monkeys out of the air.
The jars that the monkeys were carrying break open as they land releasing black protoplasm which crawls toward the
tree and gathers in bigger chunks. One dying monkey manages to break his jar close to the
tree.
Kane opens a portal in front of the small chunk of crawly black stuff, teleporting it hundreds of miles away.
Other blobs keep coagulating into bigger chunks.
Crom, being up in the air, is the first to see a giant (60') grasshopper approaching from some miles away.
Eltán falls back, still melting rats, and unleashes a cone of cold from his dragon amulet, which does nothing the the crawly black blobs.
Mica raises a dome of force, which the black stuff starts piling up on.
Crom smites more flying monkeys.
Eltán raises a wall of fire from his Armor of Brilliance, which does deter the black oozing protoplasm.
Unexpectedly, a Sumerian looking wizard in a black robe on a flying carpet flies in through portal.
He and
Crom look at eachother
He points toward
tree, and summons 6 giant skeletons with hearts of fire before flying right back through his portal and bailing.
The skeletons charge the
tree on the same side as the rats, opposite the blob piling up on the dome of force.
Eltán and
Kane raise their holy symbols and turn undead, reducing the skeletons to dust. The fire from their centers explodes on the outside of the dome of force.
Crom takes off after the grasshopper, flying elegantly.
Eltán changes drums on the autoshotgun, and sets out springing along the ground behind
Crom to back him up.
Black pudding nearly covers the dome.
Crom discovers that the giant grasshopper has unusual riders:
A giant white ape
A very large dark ape
And riding the large ape, a woman, with a skull helmet, a rod with a monkey paw, a belt with eagle skulls, and a lot of exposed skin covered in tatoos and ritual tribal scarring.
Crom casts animal friendship on the ape, but the ape is above animal intelligence and shrugs it off.
The giant ape throws a huge spear at
Crom, but misses.
Crom throws his hammer at the grasshopper, cracking it's carapace and staggering it.
Eltán leaps in and chops the joint on it's foreleg with his flaming sword, slowing it further.
The black pudding, hungry, leaves the frustration of the dome of force, breaks up into smaller chunks and goes looking for meals.
The giant ape throws another spear at
Crom, but misses
The woman in the skull helmet throws a pair of magic missiles at
Crom, giving him a small blister.
Crom lands on the grasshopper and smites it with a flurry of blows from his hammer, nearly slaying it.
Eltán tries to empty the autoshotgun into the grasshopper's belly, but it jams after one slug.
The apes flee from the grasshopper's back, the smaller ape still carrying the woman.
Eltán yells “Behave!” after them;
Crom pursues.
Crom strikes down the giant white ape from behind, with considerable splatter.
Eltán chops off the leg of the smaller ape carrying the woman.
The woman tumbles awkwardly to her feet, and
Crom and
Eltán realize that she is very pregnant. She throws a spider at
Crom, missing, but the spider grows and comes back after him.
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Eltán casts remorse, clapping his hand to the woman's forehead and shouting “Behave!”
The woman repents, and tries to slink away.
Eltán casts tongues and tells her to quit slinking, stand still and let him heal her before she harms her baby; gives her a lecture on prenatal safety (Including not riding giant grasshoppers around and hitting people). He heals her.
Crom, in disgust, goes to finish off the grasshopper and as many of the flying monkeys as he can catch.
Eltán takes away the monkey paw, and takes her to talk to the smart people (
Kane and
Mica). He tries to give them the monkey paw. She tells them that her master, apparently the giant ape, heard the book calling and led them to get it. She lived with her master, and has nowhere to go. Everyone tries to pass responsibility to someone else,
Crom by telling
Eltán to kill her, and
Kane and
Mica by telling her to follow
Eltán.
A small piece of black pudding tries to eat
Eltán, but misses; he burns it with hand fulls of fire from the Armor of Brilliance. Most of the black pudding is eating the grasshopper.
The
tree is shrunk to where we can see the book peeking out from between the roots. Everyone notices that it is whispering in our heads.
Kane and
Mica start re-aging the tree as a Bonsai, trying to wrap the roots all the way around the book and cover it up completely, but the
tree will not Bonsai appropriately and the book keeps whispering.
Eltán forages behind a rock, finds a nice cushion and a pot of tea, serves those interested. He makes sure that the woman doesn't have any more dangerous things, stacks them neatly together, sits on the cushion, drinks tea, and watches over
Kane,
Mica, the woman, the Librarian's apprentice, the goth girl, the monkey man Bif kidnapped, the Druggie Wizard, and the pile of potentially evil potentially magic things till someone has time to deal with them (monkey paw rod, skull helmet, belt of eagle skulls, ?source of spiders?, …?)
Crom keeps killing monkeys
The Monkey Priestess tells
Kane and
Mica that her master referred to the Sumerian wizard as a great evil.
Crom returns from killing monkeys
Mica pronounces sentence on the Monkey Priestess, and
Crom executes her.
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2022
2023
2023 Belfaux (2/26 earth, Early September Arda)
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Rain starts, continues two days, then freezes, damaging crops
We hear that Aldric, Priest of Bahamut is sick
Detect evil / undead around town
Find Lady Christine, place surreptitious guards
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Start ritual to embed Protection from Evil on Tree (140'R) - led by Madrigan Mintsilver
Call
Peacekeepers in who can make it before dark, send out quiet vampire alerts, set patrols
Eltán charms the Lady Christine into coming to the safe zone at the Trading Post
The Party, apart from
Crom, accompanies them to the Ritual at the Trading Post
It gets dark
Full Moon rises
Late at night a swarm of rats moves into a shed behind Aldric's Temple
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Two Wargs break out of another shed, having apparently eaten the family there
Party starts running, leaving Lady Christine under heavy guard
People scream, begin to gather
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Wargs kill somebody
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Wargs kill people
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Three More wargs come
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Crowd control organized as the local Watch and patrolling Peacekeepers arrive
Eltán uses a holy molitov to make a flaming ring, chases rats out of other shed
Party kicks their way into temple in time to see
Crowd control moves people further back
Corpses are moved into corrupted church
Annointed with Holy Oil
Aragaorn casts Fireball and affect fires to burn church completely and hot
Baron Tranth and Lady Christine arrive
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Briefs them, openly
Schedules Brunch meeting to introduce others, described as important people
Gets permission to augment town guard, sends signal to bring in the rest of the 600ish
Peacekeepers in the area, forced march keeping together
Issues anti-vampire equipment from stores at Trading Post
Sets up guards for Baron Tranth and Lady Christine including at least 1 paladin for each of appropriate gender who can detect evil at their doorways through the night and lead the rest in if there is a problem
Sets heavy guards for town streets
Church of Eru Ilùvatar distributes Sunrise spells, particularly to Baron, daughter, guards, guard commanders in patrols
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3/5/23 Earth
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All his equipment except armor, weapons & clothing is gone
Much of his magic seems different & more limited
He can't remember or find his bonded mount, but knows he has one
Thinks he helped with a successful breech delivery, but can't remember what horse or even which lines it was in. Mare and filly were healed and well.
Methods of cleanliness, sleep/reverie, food, drink, and pockets are completely forgotten, but no longer happen; confusion results. Lance, arrows, and holy oil making are forgotten, and the physical results are gone. He requisitions a heavy lance and saddle, as a security blanket.
The Party searches the ashes of Aldric's temple, discovers that the coffin was covered in lead
Mica and
Kane take soil samples from the coffin
Crom closes off the tunnel to the graveyard.
Peacekeepers deploy in double watchpost/stable in center, 4 lone trees in corners of Belfaux, distribute food, encourage villagers to take shelter at the trading post, or at least remain in large groups. They patrol aggressively, keeping squads of 10 as a minimum unit size.
Eltán sends signals for Imperial escort & squadron for
Emperor's big day
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Warg tracks lead toward old mine from cemetery
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Eltán truesight scans the Baron's companions
Mica shows the Baron his soil sample, asks about experts
Baron Tranth shows party a Bloodstone, suggests they postpone the ceremony till after problems are resolved
Mica loans
Eltán a ring of flying, and
Kane casts free action on him; rest of
Party dons boots of north, snow walking gear
Party heads toward mine next morning
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Party tries to sneak through
Ambushed by snow worm
It causes avalanche
Bif throws hammer at it, clobbers it, causes bigger avalanche, burying the Snow Worm
Eltán battered by avalanche
Ambushed by 10 Werewargs - waiting for us?
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Mica takes lycanthrope samples
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Party stays the night in Mica's fortress
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Aragorn gathers pinecones, considers eating them.
Eltán heals, sleepwalks with saddle, gets clean, makes pine needle tea for breakfast
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3/19/23 Game
Wolf tracks outside the fortress in the morning
Press on, reach a fork
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Follow left fork, find slaughtered wargs at
Hill Dwarven enclave of Orothiar
500+, used to be 3x as many in mine
Friendly, isolated shepherds
Tokan - Chieftain
Gaelin - Guard Commander
Glorlo - Chief Cleric
Used to live in mine
Worked with deep gnomes
Dug too deep, quicksilver seeped in
Formed lake
Brought evil presence, drove some mad with fear
Dark dwarves tunneled in from other mines
Worked quicksilver
Drove out the Orothiar
Goat clerics
Increased warg presence last few months
Greatly increased last week or so
Signal for ship
Spend night
Work with security
Meet the clan, talk
Head for mine in morning
Blocked by 10 wargs
Bif in point, Aragorn protecting casters, Eltán flying above and behind, flaming sword and shield out
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3/26/23 Game
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these look similar, but take more punishment than the last batch
the wargs stay focused on the fighters in front
they still die
Proceeding for another hour, the
Party reaches the three mine entrances
Warg tracks come and go from all three
Tailings and rubble make an uneven terrain, but no ambush lurks
Kane picks the leftmost tunnel to enter first.
Eltán uses 9 Cure Light Wounds from the Amulet of the Dragon to patch up
Crom and himself
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4/2/23 game
Party explores second entrance, discovers connection to third
Fork to right leads to vertical shaft upwards
Bif crawls through to scout, then
Kane casts Passwall on a cave-in to get deeper into the mine
Room with large pool
Back the other way,
Bif crawls through a cave-in and finds a dead end
Bif tries crawling through another cave-in, but it falls in
He avoids harm, but is separated from the party at a downwards shaft
Eltán starts digging, but stops when Amulet of the Dragon warns of ambush (glows blue)
Umberhulks burrow into both halves, and attack
Umberhulks are both large and CE
They totally deserved it (133HP!)
Umberhulk tunnels connect around the cave-in
We need to search for a lair on the way out!
Party goes down the downward shaft
Eltán on rusty rungs set in the wall
Bif majestically hovering
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20' drop into large chamber with
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4/23/23 Game
Crom and
Eltán smash the golems, but a fireball trap heals them
Fortunately the Fireproofings from
Aragorn are up to date
The golems are smashed more thoroughly
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Exploring the Dueregar tunnels, the
Party encounters guards, who bang an alarm on a gong
Exploring the round tunnels leads to an incubator with three warm boulder-sized eggs dripping acid, several water crossings, and an Elevator room with a bell.
The
party flies and featherfalls down the elevator shaft
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7/1/23 Game
The Balor Demands the key to the Demon Wing ship
The other demons and
Crom and
Aragorn charge each other
Aragorn goes into a frenzy, attacking six times a round
More demons keep gating in
Every time demons gate in, the red light from the torches gets brighter
Every time a demon gets killed a torch goes out
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The Balor continues to demand the key
When all torches go out, the remaining demons disappear/gate away
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The ladies chained to the wall turn out to be Succubi, and flee when
Eltán chides them
The gnomes, rescued and healed, tell us we should come meet with their king
Their story lines up with that of the Dwarves of Orothiar, except that they think that the Dwarves abandoned them, and they are pissed
The path through to their people is occupied and patrolled by the Dueregar
Gnomes look at and are overwhelmed by the Symbol of Despair carved over the far door - hopeless gnomes, but only for about half an hour
Crom wants to rest here, instead of retreating and returning
7/29/23 Game
Mica gets tired of planning, yells “Leroy Jenkins”, dispels the symbol of despair, and heads down the stairs
The party follows
The stairs lead down and go on for miles, emerging on a ledge beneath the top of a waterfall
The ledge opens over a gigantic cavern with a mushroom farm
Probably run with slave labor
The ledge proceeds in both directions, but seems to lead downward to the left
The gnomes say that we need to cross the cavern to continue towards their people and king
8/5/23 Game
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After some planning
Eltán casts silence 15'r on small rock, carries gnomes
Party flies across the ceiling, getting a view of the cavern's salient features
Huge lake
Large irregular pillars supporting ceiling at diagonal crosshatch
Cages of beasts and probably slaves at 3's
Encampments of tens of thousands of Dueregar at 7's
Dueregar cliff dwellings at 4's
Mushroom farms at 2's
Temple shaped like Orcus' head with flaming eyes at 5
Large defensive formations of Dueregar at 8 and Southern tunnel
40 Dueregar with fluglehorn guarding smaller tunnel at 9 (start of red arrow)
Using mindlink to coordinate
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Crom and
Eltán take position near 9, release gnomes nearby
Mica casts a double strength/duration Brilliance at yellow dot, largely stunning Dueregar across the entire cavern
Eltán drops into the middle of the group of 40 Dueregar, with rock of silence, and chops off the mouthpiece of the fluglehorn
Crom drops behind the 40 Dueregar and attacks from behind
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40 Dueregar are quickly and silently slaughtered
The last fleeing right into
Crom, and dying
Party proceeds along red-arrowed tunnel
Eltán's armor flashes blue, presumably harming unseen undead
A shadow flashes past
The blue glow flickers as unseen undead test the edges
We pass a mound of drained looking corpses
Party continues down the tunnel, as blue glow continues to flicker
Eltán chucks a fireball down the tunnel, and ignites his sword
Leaping ahead as the edge of the 30' anti-undead field is tested,
Eltán turns undead (to 60')
Party proceeds to cavern at 18
Exploring to the right, the first tunnel continues on, probably towards 8
The second tunnel leads to another fork
Crom releases the gnomes, and they lead the
Party past more forks
The
Party hears and then encounters a marching patrol of a hundred and some gnomes
The patrol's cleric/shaman approaches us
The gnome shaman casts detect alignment and detect lie before speaking with the
The Party
Eltán detects evil intent on the gnome shaman and patrol, waves his holy symbol at them, and informs the shaman that the patrol seem to be safe
The patrol welcomes the
Party. They ask how we got past the Dueregar
Aragorn tells them about the Free Imperia, mentions the benefits of becoming a trade partner
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Eltán stresses the assistance of the
Orothiar surface dwarves, and their concern for the Gnomes' well being
The Gnome patrol leads the
Party onwards to a large cavern at 23 to meet the Gnome King
8/12/23 Game
The Party meets Ruggedo, King of the Svirfneblin deep gnomes in his fort.
The entire community is on an armed footing, even the young train with crossbows and spears.
The Svirfneblin want to raid the Dueregar anyway, but can't break the Temple of Orcus
The Party agrees to support their raid and use it as a distraction to attack the Temple.
A massive teleport/scrying shield is discovered, extent unknown, separating us from the surface. It is powered by unkown magic, and protects a larger area from a wider range of magics than any we are aware of.
A team of Svifneblin are given an
Imperial Deployment Directive, maps, signaling apparatus and codes, and teleported towards the entrance with the hope that they can leave the mine and summon a major deployment.
The Party takes an extra rest, and supplies the Svirfneblin
Chest of Sieges - catapult, ammo in chest from
Mica
Lots of oil from
Mica kegged for catapult shot
1200 gnomes affected with 'Courage' - make 1st morale check automatically from
Eltán
5 Firetraps on catapult shot from
Eltán
The Party plans and coordinates the assault with the Svirfneblin
9/30/23 Game
Party follows the assault plan with light modifications
Kane provides a portal for
Eltán to throw barrels through
Crom uses the Rod of Rulership, amplified by casting Shout, to
Turn the middle reserve Dueregar garrison against the two assaulting the new Svirfneblin firebase, and
Turn the upper temple protection Dueregar garrison to assaulting the temple
The
Party follows the Dueregar assault into the temple, avoiding the Tests of Orcus
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Party passes a statue of a Succubus dispensing liquid into a fountain and proceeds upstairs
Past a 20' statue of Orcus made from solid onyx with two 800,000 gp ruby eyes, and up more stairs
Crom Slaughters the High Priest, drunk and asleep in his bed, while
Eltán kills his attendant demon
The party, with
Crom's Dueregar, slaughters the Dark Guard unit protecting the treasury and loots
The party slaughters the Alcolytes and another unit of Dark Guard
Crom shatters a room full of statues of undead, managing to domino them all with a nat 20
Passing a teleporter room, with gates in each corner, the party enters a hall of undead (Zombies, Ghasts, Spectres, and Wraiths)
One of
Crom's Dueregar goes through each portal
Crom uses tracking to establish the most used gate
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Eltán begins melting undead in earnest, feeling cranky
One of
Crom's Dueregar pops in the far door to tell us there is a ritual in process at the main temple
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24 Priests in a circle around the 20' pool of silvery metal are working on a ritual
6 Demons fly down to assault the party
Kane casts Silence 15'r on the pool, and it fails magic resistance on a natural 100
Aragorn casts a Meteor Swarm from his ring which wipes out the priests
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The Svirfneblin carry the day against the remaining Dueregar
Free Imperia Military arrives about as things are wrapping up, and provides assistance and logistical aid
Eltán requisitions a new holy symbol
The avoided Trials of Orcus are found to include rooms:
producing a million plates of food via doubling of an original if all is not eaten
with a mobile wall of annihilation
with a dormant Tarrasque(!)
with a sleeping Huge Ancient Black Dragon
The silvery liquid metal is discovered to have potent gate and protection properties, and to be naturally accumulating here, not evil in and of itself, just exploited by evil
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Mixed with mortar it gives walls 60% magic resistance
It may be able to be used to make mirror gates
It is responsible for the teleport/folding shield
The Svirfneblin throw a celebration, and grant each party member
a Ring of Svirfneblin Friendship, capable of summoning one Svirfneblin within a quarter mile
a boon of choice within their power
They ratify a treaty, agreeing to:
Cleanup begins
Statue of Orcus broken into manageable chunks of Onyx for transport
Precious metals will be consecrated by religious personnel and resmelted
Discussion of acquiring an iron flask for the Tarrasque
Plans for a portal for using the test of gluttony as charitable food supply
Consider using the test of speed (wall of annihilation) as a gated sewage disposal chamber
Something should be done about the dragon before it wakes up
Vampire was never found
Umberhulks need backtracked to their lair
Wolf winter seems to come to natural end
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Ceremony finally held?
Crom wants to get back to the Capital?
2024
1/28/24 Game
Farm:
Mica's Iron Flask -
Dump Bebelith
Capture Tarrasque
Kill or leave for Svirfneblin to dispose of
Ancient Black Dragon
Two Ancient Red Dragons
Beholder
Block off other trials of Orcus
Bif's Dueregar
Kane studies gate/link to close/re-attune without disastrous consequences
5/11/24 Game
9/14/24 Game
11/9/24 Game
Postpone the Eldar Moons Expedition
Send a small squadron to bring back asteroids
Harvey goes to
Sîrnan to raise she and
Eltán's Daugter as a Swan Ship
The
party takes a hammership to triangulated site of Rod of Seven Parts
Discover a haunted caravanserai on a rocky bluff overlooking a valley
Smash jumps and featherfalls to the ground outside the gate in the low wall
Hammership lowers to 50' above him
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Eltán and
Kane climb down ladders; ladders are taken up
Smash sees humanoid figures
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Hopping over the gate and starting to explore,
Eltán sees a smoke mephit in the top of one of the giant palm trees by the stable
It throws a jug of wine at him and splashes his boot, retreating to the kitchen building
Pursued inside, it and two more retreat further into what might be a storage room
Eltán backs off and informs the party there are evil mephits
More mephits are in the forge, which is lit
Four mules are found in the stable, hungry and thirsty
When the living quarters are approached, a ghostly innkeeper emerges through the door
He has an apparently real dagger in his back, but is otherwise obviously a ghost
Eltán claims the Caravanserai in the name of the Free Imperia, and calls out to any living non evil claimant to make themselves known now or surrender any future claim. He plants a flag.
The innkeeper's ghost offers the party coffee or baths
2 Veiled Medusae emerge to serve coffee (Kane has some)
They detect as evil and
Eltán draws his holy sword and backs off, yelling 'They're evil!' and pointing
3 More veiled medusae emerge to dance
When questioned, the innkeeper answers in cycles of memory as a ghost. The medusae will not speak.
The
party establishes that:
His last probably living memory is of a bandit attack
He doesn't know about the dagger in his back
He awoke to his servants being missing
He pressed the mephits (and medusae?) into service somehow
He thinks he is still running the inn
Whenever the mephits are mentioned he asks if they've offended us and offers to summon them so that the party can beat them
He knows of nothing else interesting in the area
He knows nothing of the Rod of Law
He seems to know nothing else relevant to the situation
The
party tells him that his servants will need destroyed, but that we will bring better staff here and improve the inn
The innkeeper shows no sign of understanding, the medusae ignore it, but the innkeeper offers to summon his servants for punishment again
Eltán, having tolerated enough evil, agrees
The innkeeper whistles and five smoke mephits appear giggling in a line
Eltán drags the table into a line with the dancers and mephits, and asks the innkeeper to call for more coffee
12/14/24 Game
12/15/24 Game
Party over analyzes, then proceeds upstairs
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Jann line the entryway, Efreeti invite the
The Party in to parlay.
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I can still call you that—for time and custom have eroded my grasp on such titles—I stand before you, a relic of eternity. I have lived for ten thousand years, my existence stretching back beyond the boundaries of history, beyond the rise and fall of empires, beyond the shaping of the world as you know it. I have seen the birth of civilizations and their inevitable decay. I have watched stars fall and oceans rise. And yet, for all that I have witnessed, for all that I have endured, I tell you now: I wish for nothing more than the sweet release of death.
It is not a wish born of despair, though despair and I have been close companions for centuries. It is not a cry for help, for help is a fleeting concept in the face of immortality. No, this is a yearning born of exhaustion, of a weariness that no mortal could ever comprehend. To live is to experience, to grow, to change. But when you have lived as I have, when the flow of time becomes an endless, unchanging river, life itself becomes a burden.
I have fought countless battles. I have clashed swords with gods and demons, wrestled titans to the ground, and shattered armies with the force of my will alone. Yet these battles, once thrilling and filled with purpose, have become tiresome. They are now nothing more than echoes of an ancient rhythm, a dull thrum of repetition in a life that refuses to end. Killing an efreeti or slaying a jinn—once feats of legend—bring me but seconds of satisfaction before the emptiness returns. Their fiery demise and their spectral cries fade too quickly, leaving me with only silence.
Do you know what it is to be so ancient, so far removed from the human span, that even joy becomes a hollow echo? To walk through millennia and feel the weight of every moment, but the meaning of none? It is not glory that sustains me, nor power, nor even memory. I am not here because I wish to be. I am here because I must be. Immortality is not a gift. It is a curse, wrapped in the guise of eternity.
And yet, I continue. I walk the earth, though its paths have all become familiar. I engage in battles, though they no longer challenge me. I seek out the fleeting happiness that might come from defeating creatures of myth, knowing full well that it will not last. I am a creature of habit, a wanderer trapped in a cycle that has no end.
So I ask you, those who live and breathe and age and die: cherish your mortality. It is your greatest gift. Your days are numbered, yes, but it is that very limitation that gives them value. Every sunrise, every laugh, every tear, every embrace—they matter because they are finite. You are free in a way that I will never be. Free to grow old, free to make mistakes, free to end.
As for me? I will continue this endless march through time, seeking a release that may never come. Perhaps one day, I will find a battle that finally consumes me, or an adversary worthy of ending this unyielding existence. Until then, I remain—a shadow of what I once was, a monument to the cruelty of eternity, and a living testament to the agony of life without end.
Kane tells the Efreeti that we've already got one, looking bored
Efreeti look stunned and rhapsodize
“We may have underestimated you, cleric. But know this: if you possess the Valis Crystal, it is not a thing to be trifled with. It is a dangerous power, one that should not be wielded by any—especially not one who seems so… disinterested in its full potential.”
“You speak as though you’ve already seen the depth of the artifact’s power, but you have no idea what it truly can do. It is not simply a key to manipulate time, no… the Valis Crystal is much, much more. It can reshape existence itself—reshape the balance between the planes, even control the very forces of creation. And you… you think you can control it?”
“If you truly possess the Valis Crystal, then the situation is far more complicated than we had imagined. This… this changes everything. You are already in possession of the very power we sought to control. Tell me, cleric—how did you come by it? And what is your intent with such a potent force?”
“This is… impossible. How could you—how could anyone—have acquired the Valis Crystal without the knowledge of the planes' greatest beings? Do you realize the power that resides within it? The forces that would destroy worlds if it falls into the wrong hands? It is not a mere trinket, cleric.”
Doq'tor S. Kane Says 'Kill them! They can't be allowed to leave!” and casts Dimensional Lock on their end of the room
Eltán springs forward, killing one with a pair of sword strokes and stumbling forward into a somersault when it collapses before his shield bash connects
The other assumes gasseous form
Smash blocks the doorway, the Jann pass him ethereally, but turning, he kills 4.
Kane traps the gaseous efreet in a corner with a 'fan' feather token
Aragorn starts searching for his empty iron flask
Smash and
Eltán kill the remaining Jann, taking light wounds, though 3 escape. Eltán only kills three, Smash gets the rest.
Aragorn traps the gaseous efreeti in his iron flask.
The dead efreet has loot, taken by Aragorn or put into a portable hole by Smash:
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Potion of Dimunition
Ring of Telekinesis (25#)
Gems (Firey, fire opals etc., worth 500-1000gp)
Careful rearrangement and process of elimination point to a statue bearing the rod segment
Eltán casts Dimensional Anchor,
Mica restores stone→flesh
As it forms it tries to speak, but
Eltán sees that it is a CE jackal-lycanthrope thing and kills it
It has sections 4 & 5 of the Rod of Law already assembled inside its coat
Major Power: any 2 segments joined, confer flight as the 3rd level wizard spell fly at will.
Base Power (powers of the individual rods):
Segment 4 is an 8-inch segment and can create a gust of wind five times a day. The gust is 10 feet wide and 200 yards long. The name and command word is Justitia
Segment 5 is a 10-inch segment and provides true seeing once a day for 20 rounds. The name and command word is Ecce.
Penalties:
The bearer becomes Lawful, although the good/evil axis of their alignment is unaffected
Single piece: The bearer cannot abide disorder. The character keeps himself scrupulously neat and clean, and strives to keep his equipment and belongings in some kind of logical order. If given a chance, the character seeks to arrange any disorderly collection of objects he encounters. The character straightens pictures, sweeps up debris, and generally shows a preoccupation with neatness. If the character's player does not role-play this new aspect of the character's personality, the DM should present the character with some unusually disorderly situation at least once each adventure. If the player ignores the situation:
The character becomes distracted and suffers a -1 penalty to all saving throws, ability checks, and surprise rolls for the rest of the day or until the character arranges things neatly. The character need not ignore more pressing concerns in favor of neatness, but must deal with the situation as soon as it becomes reasonable to do so. Nor does the character have to undertake anything that requires more than 5 or 10 minutes of effort.
Two pieces: The character never agrees to random determinations for anything that could be accomplished by more lawful means. For example, the character will not accept dice rolls for distributing treasure. The character insists on some more logical and nonrandom means of distributing the spoils. If the character is a priest required to follow a nonlawful
alignment, the character immediately loses the ability to memorize all but 1st and 2nd level spells and any granted power has a 50% chance to fail when used. The penalties remain until the character atones.
12/17/24 Afterward